Behaviour is data, never code
Nothing we generate is executed as code — not in your browser, not on our servers. Game logic is a declarative format read by a runtime we wrote and reviewed by hand.

In development
Write a sentence and get a 3D game you can play straight away — then change it, by hand or by asking. No code, no downloads, nothing to install.
In development. The demo runs the real system — not a video, not a mockup.
Three keys and a locked door in a dark crypt. That is the whole input.
A playable game appears straight away. Nothing to compile, nothing to install.
Make it darker. Add two enemies. Every edit previews before it applies, and you can undo it.
Publish it and whoever opens the link plays it in their browser, with no account and nothing to install.
Nothing we generate is executed as code — not in your browser, not on our servers. Game logic is a declarative format read by a runtime we wrote and reviewed by hand.
Our audience includes teenagers. The safe configuration is the default configuration, everywhere. Projects start private, and moderation is not a later phase.
Nothing is random while you play. A sentence, a seed and a version decide a game completely, so the link you send builds exactly the game you saw.